Gearheads

Posted by Michael Cervieri Fri, 17 Nov 2006 16:05:00 GMT

We’re often asks questions about what to use, how to use it, when to use it and how to do it. We run new media bootcamps to get people going. But we’re also inclined to shoot people emails.

Here are some questions from a New Jersey newspaper that’s trying to start in on providing audio and video on their site.

The basic question is: what should we outfit our reporters with?

It was nice talking with you today. As I mentioned, I am putting together a wish list of tech tools for our paper’s new tech team.

My list will include things like dual monitors and faster PCs. I have ideas about other items, but am especially keen to ask other journalists what gear they find indispensable.

Like everyone else, we have limited resources, so the key is finding the right stuff at reasonable prices.

So true. So let’s get going with some gear.

Can you recommend: A decent portable video recorder, suitable for video blogging, reliable but not too pricey.

We use Focus Enhancements Firestore camera to hard drive recorders. They’re great.

Easy, fast and reliable video editing software

Depends what you’re looking to do so I’d need more information. The standard is Final Cut Pro and once you learn how to use it you wouldn’t want to use anything else.

If you just need to chop clips, iMovie if you’re on a Mac (more on Mac’s below since I think from your email your on a laptop PC). iMovie’s free (with a Mac), Final Cut’s not.

A portable digital audio recorder suitable for podcast interviews.

A few options: Marantz PM660, M-Audio Microtrack 24/96, and the Fostex FR-2 Field Memory Recorder.

I’d go with the Marantz if your reporters are covering events where they need to plug into a soundboard. It’s bigger than the M-Audio, but also more flexible. If you just need to do interviews, the M-Audio is fine.

My brother reviews them all here.

Portable mic (if needed)

Yes, you need a mic. The cheap and easy is a Shure.

It’s used by bands and reporters around the world.

However, you may want to get a directional/shotgun mic, it really depends on the what you’re recording, and the environment you’re recording in. The Shure I recommend above is omnidirectional so it picks up sound from everywhere.

Directional/Shotgun mics “let you “aim to a sound with out all the external ambience filtering in.

The BBC offers a good primer

I keep looking for the digital Swiss Army knife: A small digital camera that produces decent quality video and audio, too. So far, haven’t found the perfect compromise.

Panasonic and Sony both offer good prosumer small camcorders.

A laptop that combines power, light weight and affordability. (I love my old 3-lb Thinkpad T20—light yet rugged. But it lacks horsepower for multimedia apps.)

Get Macs. They now run on Intel chips meaning that you have all the Mac software which is the standard for audio/video editing but you can also install Windows on it if that’s what you need/use in newsroom.

The best system for staying in touch from the road. I have tried BlackBerrys, Treos and the Motorola Q. I’m not keen on the Microsoft system in the Q. BlackBerry’s email handling is the gold standard, and I am a longtime fan of Palm’s ease-of-use… The Sidekick is pretty cool, but TMobile’s service isn’t as good as Verizon’s. Another option might be subscribing to Verizon’s EVDO service, so we could just log on via laptops in our travels. Any preferences here?

I’m not a phone jockey but use the Treo. I have the 650 and have seen the 700 which is better. Better still would be something with larger keys because if you’re trying to write notes on the fly, bigger will better (even if it’s not as sexy).

Have you ever had success using portable keyboards with Palms, or other handhelds, to eliminate lugging laptops on the road?

When I was reporting in Saudi Arabia one of my colleagues used a foldup keyboard with his Palm. Worked like a charm. But, if you’re doing all the audio/video stuff above, you’ll need your computer.

An optimal hi-def system. From time to time we will be testing gaming consoles, HD players, etc. I am wondering if a hi-def projector makes more sense, or whether we should find a bargain LCD or plasma monitor.

I’d go with the hi-def projector but that’s more personal preference. In our studio we have a Samsung 40+” LCD which is great.

I also am pondering how to make an argument for buying the new gaming consoles. Probably a hard sell, but might as well shoot high, right?

Always shoot high. Don’t know what you won’t get unless you ask.

Hope this helps.

Posted in Education Technology, Things that should work by now... | 1 comment | no trackbacks

Why, Oh Why!

Posted by Michael Cervieri Thu, 31 Aug 2006 20:48:00 GMT

Might be lastest, but certainly not leastest, Why the Lucky Stiff from RailsConf 2006 in Chicago.

Humor, music and animation all in a little over an hour of keynote video goodness.

This video has been moved to a permanent home at ScribeMedia.Org

And that, dear friends, concludes the RailsConf 2006 Keynote Series. We hope you’ve enjoyed… even the buggers who complained about the Flash players we’ve been using to present these two you.

Speaking of which, I did a search to see how many incoming links there are to the RailsConf Keynote Page. The magical number: 1,236.

That’s just plain nutty. I think back to something I think Rich said at the conference, maybe it was Dave Thomas, not really sure anymore, but someone said it: just a few years ago the interest in Rails was neglegible. It just wasn’t known and so few were learning it, studying it, working on it, mastering it, you get the idea.

Our shop, which has/had been Java (cue the boo/hiss) is releasing its first Rails commercial application with more to follow. If you’re interested in learning more, visit the Rails page and scroll down.

Posted in Education Technology, Video on-Demand | 3 comments | no trackbacks

Producers Guild of America Fall Event Schedule About to Begin

Posted by Peter Cervieri Sun, 27 Aug 2006 19:32:00 GMT

as we get ready for another season of Producer’s Guild of America events, i thought it might be time for a quick summary of last season’s events. the first event of the 2006-2007 season is on September 19th. more to come once the season event calendar is finalized. check back in next week for more details…

fortunately, in case you missed them, we webcast every event from the 2005-2006 season and every presentation / panel discussion is available on-demand at the Producers Guild of America multimedia site: producersguild.scribestudio.com

if you have not seen any of the past events (listed below), you can watch them online @ the Producers Guild Multimedia Web Site. registration is free.

there are lots of great topics and great speakers to explore, all related to delivering media in a convergent media world. speakers include founders, ceos and investors in new and old media companies.

the new season kicks off in September, and you will be able to view each event in person, live online as a webcast, or as on-demand online video or audio / video podcast. watch in person, watch live online, subscribe to the podcast…content delivered how you want it, when you want it.

we webcast the final Producer’s Guild of America New Media Council event of the season on June 20th @ the New School here in NYC. the event is titled:

Internet Advertising: How Can I Advertise My Work Online? The Interactive Advertising Bureau (IAB) and PricewaterhouseCoopers (PwC) announced that Internet advertising totaled over $2.8 billion for the first quarter of 2005 making it the highest reported quarter in nine consecutive growth periods.

When it comes to connecting brands with customers, fostering action and driving sales, Interactive media and marketing has been proven effective time and time again. At this session, you’ll find knowledge from leading Producers who have embraced online as a way to market their content via case studies, research and other information that demonstrates how Interactive efficiently increases brand awareness, brand attributes and purchase intent.

From its immediacy of action to its depth and quality of customer/brand interaction, Interactive is the only true “brandaction” medium.

Event hosted by Jeff Dachis and Marc Scarpa, Producers Guild New Media Council Board members.

Panel moderated by Shelly Palmer, Chairman, The Emmy Awards Advanced Media Committee, National Academy of Television Arts & Sciences, – http://www.shellypalmer.com.

Panelists Include:

Thomas Burgess, CEO, Third Screen Media – http://www.thirdscreenmedia.com Mr. Burgess is the CEO of Third Screen Media, a software and services mobile marketing company that provides advertising campaign and inventory management solutions to advertisers, content publishers and wireless carriers. He is a seasoned executive with over 13 years experience in online and wireless interactive marketing and technology. He is a pioneer of innovative advertising solutions and has spent the majority of his career introducing technological advances to advertising agencies and consumer marketers. He served as President of internet portal CollegeLink.com Incorporated, purchased by Monster.com early in 2001. Prior to that he served as CEO of 9th Square Inc. (currently Bluestreak.com, Inc.) an Internet E-commerce and advertising software and services company that he co-founded, angel financed and guided through successful initial product development and market launch. Before that Mr. Burgess held senior management and sales positions in the interactive marketing and telecommunications industries.

Mitch Davis, CEO, Massive Incorporated – http://www.massiveincorporated.com Mitch has 10 years of experience in technology and software development with expertise in middleware software, online media and general management. He is a former Senior Vice President of Encyclopedia Britannica, where he spent three years heading the Britannica.com and CD Rom business units. In this position, he oversaw P&L responsibility and coverage for the ad sales team, business development, editorial, production, product development and international offices. Mitch has a track record of success in entrepreneurial ventures as co-founder of Digital Rights (acquired by Liberty One) and founder of Parcelhouse (an international middleware software developer with clients including FedEx, DHL and IKEA). Mitch has 12 years of integrated agency experience at APM Consulting and Maine Marketing. He received a Bachelor of Commerce Degree in marketing from the University of New South Wales, Australia.

Garry Kitchen, President/CEO, Skyworks – http://www.skyworks.com Garry Kitchen is President/CEO of Skyworks, the leading developer of sponsored online entertainment. His career in interactive entertainment spans 25 years, initially as a toy designer and quickly transitioning into a pioneer in the launch of the video game industry. From 1981-1995, Kitchen was an industry leader in the development of home video games, generating over $300 million in retail sales. In 1995, with the founding of Skyworks, Kitchen brought his gaming expertise to online marketing, launching the innovative LifeSavers Candystand, hailed by experts as the premier example of brand-sponsored gaming, or Advergaming. Today, Skyworks supplies advergames to world-class brands, including Nabisco, Pepsi, BMW, and Ford. Kitchen has received numerous awards and is well respected by the media with appearances on CNBC, CNN and the NBC Today show.

Doug Scott, Senior Partner and Executive Director of Branded Content and Entertainment, Ogilvy North America – http://www.ogilvy.com Douglas Scott is a Senior Partner and Executive Director of Branded Content and Entertainment at Ogilvy North America. Prior to joining Ogilvy, Douglas was Senior Vice President at Bragman Nyman Cafarelli and the General Manager of the New York office. While at BNC, he was responsible for developing original branded entertainment initiatives for Sony PlayStation, General Motors, T-Mobile and American Express. Prior to BNC, he launched MATTER, an entertainment marketing company, in 2004, and he has held key positions at firms, including Hypnotic (where he created innovative branded entertainment campaigns for numerous companies, including the famed “Terry Tate, Office Linebacker” campaign for Reebok); Hollywood Stock Exchange (HSX), and Red Herring, where he was a co-founder.

the past few events include:

Internet Advertising: How Can I Advertise My Work Online? When it comes to connecting brands with customers, fostering action and driving sales, Interactive media and marketing has been proven effective time and time again. At this session, you’ll find knowledge from leading Producers who have embraced online as a way to market their content via case studies, research and other information that demonstrates how Interactive efficiently increases brand awareness, brand attributes and purchase intent. From its immediacy of action to its depth and quality of customer/brand interaction, Interactive is the only true brandaction medium.

Salon: Broadband Media – From Network to Networked Herb Granath, Chairman of ESPN discusses of the current state of broadband entertainment and what to expect in 2006. The revolution may not be televised, but television is certainly undergoing a revolution of its own. What will the mandated migration to digital television by 2009 mean for programming? What will the introduction of next generation networked gaming consoles and personal DVR’s mean for distribution? As entire towns introduce personal “always on” networks for their citizens, how will this transform how consumers interact with entertainment? Join us for a conversation between two of the industry’s biggest influencers to explore what lies ahead for broadband and networked media in 2006 and beyond.

Death of the Producer? The Rise of User Generated Content & Community With the proliferation of user generated content on the internet and big media networks such as Google, Yahoo, AOL and MySpace encouraging video files to be uploaded and shared, will the traditional producer have a role in the future of media?

Panelists: Jeremy Allaire, Founder and CEO, Brightcove Shawn Gold, SVP of Entertainment, Myspace Scott Heiferman, CEO and Co-Founder, Meetup Murray Hidary, Co-Founder, iAmplify Salon: Entrepreneurship in New Media Join us to hear some of the most well known Silicon Alley entrepreneurs and investors talk about everything you need to know to create your own start up success story in 2006.

Join us for an evening with Silicon Alley’s leading venture capitalist, Alan Patricof, and one of its most notorious entrepreneurs, Jeff Dachis, to explore the success factors in today’s climate for identifying, funding, and starting the next big thing. Find out who’s leading the next generation of media entrepreneurship and learn all you need to know to create your own start up success story in 2006.

Console, Internet, and Handheld Gaming: Hollywood Killer or Savior? The videogame market – whether on consoles, handheld devices, cell phones, or PCs – continues its rise toward dominance in the U.S. entertainment market. In 2005, revenues were greater than $9 billion in the U.S. alone. With the unveiling of PlayStation 3 in spring, 2006, this year should represent an even greater frame for gamers.

Join the PGA East New Media Council as it examines the full spectrum of the gaming market with some of the East Coast’s leading game developers and marketers. Hear the latest trends in cross-platform game development, the forecast for online multiplayer gaming, and which titles may reign supreme at the checkout counter.

Join us for a panel discussion and show and tell of the latest in gaming entertainment and upcoming industry trends and challenges.

Posted in Video on-Demand, Education Technology | 1 comment | no trackbacks

Future Rock Superstars?

Posted by Peter Cervieri Fri, 25 Aug 2006 19:17:00 GMT

sometimes, when you’re editing conference video you come across gems like this:

we worked with the Texas Computer Education Association, the largest state organization devoted to the use of technology in education, to film their annual conference.

this year’s theme was technology gone wild. that’s why you see all the plants (jungle) in the background.

in addition to little kids playing music, there were also presenters talking about all things education and technology related.

to watch some of the more serious conference footage, go to the Texas Computer Education Association 2006 annual conference multimedia site at http://technologygonewild.scribestudio.com

More than 8,000 technology education professionals from across Texas, the nation, and other countries attended the 2006 Technology Gone Wild convention, including:

  • Teachers
  • Librarians
  • Technology Directors
  • Technology Coordinators
  • Campus Technology Specialists
  • Superintendents
  • Administrators
  • Principals

Posted in Education Technology | no comments | no trackbacks

Truth in e-Learning WebTV: Episode II, e-Learning Usability

Posted by Peter Cervieri Fri, 25 Aug 2006 17:56:00 GMT

ScribeMedia Presents: Truth in e-Learning Web <span class="caps">TV </span>Series
Truth in e-Learning Web TV, Episode II: Wednesday, September 6, 2006 @ 12pm EST

Hi All,

Episode Two of the Truth in e-Learning WebTV series will focus on e-Learning Usability and will air live on Wednesday, September 6th @ 12 pm EST.

Our host, David Guralnick, e-learning design expert and President of Kaleidoscope Learning, sits down with e-learning usability expert Michael Feldstein to discuss ways to create effective, usable e-learning for the corporate world.

Michael will share his thoughts and experiences based on years of working in e-learning and knowledge management design, development and consulting.

While David and Michael have an agenda they want to talk through, we also welcome your suggestions for usability topics you want us to cover in the show. This is what participatory WebTV is all about.

Who should attend?

green_bullet e-Learning Designers and Developers
green_bullet Training Managers
green_bullet Human Resources Professionals
green_bullet Chief Learning Officers
green_bullet Corporate Managers

A year subscription to the Truth in e-Learning WebTV series is $195.

Register before September 6 and save $50, compliments of episode two sponsor Corporate University Week
Register now to be a part of the discussion.

register_button

David Guralnick
Host, Truth in e-Learning
President, Kaleidoscope Learning

Episode One Highlights
Visit Web Site
Email US

About The Truth in e-Learning Web TV Series
This show brings together e-learning experts with strong points of view to discuss key e-learning issues in an engaging, entertaining, and interactive format.

We don’t start with the premise that everything is great in e-Learning land.

Rather, we see an industry that has a lot of promise, but that has not lived up to its potential. We hope to initiate discussions that can help get us back on the right track.

Combining product demonstrations, real-life case studies, online discussions with the audience, and an insistence on cutting through the technical mysteries and focusing on how to improve employees’ performance, each “Truth in E-Learning” show provides trainers and HR executives with a fresh yet focused perspective.

The case study segments provide practitioners with the opportunity to learn directly from the experiences, both good and bad, of their peers.

About our Guest
Michael Feldstein is an Assistant Director at the SUNY Learning Network. He has been designing and developing e-learning and knowledge management solutions for corporations and universities for more than a decade. He was an active member of the Open Source community around MIT’s dotLRN Course Management System (CMS) during its early phases of development, and has also overseen the design and development of a custom Learning Content Management System (LCMS) for a Fortune 100 company. In 2000-2001 Michael acted as the interim Chief Learning Officer for the Otter Group, where he explored collaborative online learning in depth. More recently, he served as CEO for MindWires, a training and knowledge management consulting company. Michael serves as a member of e-Learn Magazine’s Editorial Advisory Board.
Each month we will come together online to discuss issues that are timely and relevant to what you do. We will explore what really works in e-Learning, what’s merely hype and what has true impact, where you should spend your time, effort and money, and what are some good examples and case studies we can all learn from.
In addition to participating in twelve live Web TV episode per year, subscribers can also watch past episodes, listen to or download audio and speaker PowerPoints, and join the community forums to discuss topics relevant to Training & Development and Human Resources professionals.

Getting Started

To purchase a year subscription to Truth in e-Learning, please visit the Truth in e-Learning Web site and select the “Register” button to make a payment. Once your payment is received, your account will be activated. If you would like to place your order over the phone, or inquire about group rates, please contact us at 212-353-0022×7001 or via email at elearning@scribestudio.com.

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The Truth About e-Learning ROI

Posted by Shannon Martin Mon, 31 Jul 2006 12:21:00 GMT

I was asked to give a brief recap of the inaugural episode of eLearning WebTV.

Episode One was called “The Truth About e-Learning ROI”, and was hosted by David Guralnick, with guest Hal Christensen, partner with Christensen/Roberts Solutions, and a performance improvement expert.


Let’s jump right in, since there was a LOT covered in this episode!


There were four key questions that were going to be addressed:

1. What do we mean by ROI?

2. How important is it?

3. How do you calculate ROI?

4. What’s wrong with how it’s generally calculated?

So what do we mean by ROI?

In the easiest terms related to elearning, this is what you’re spending on a particular elearning initiative, and what you get back as a result of it.

How important is it?

It’s important for training and development departments to look at what return is actually produced, as well as how it has affected the bottom line. The impact of training on the organization and its bottom line has become increasingly important over the past few years.

Another area of importance is how training departments demonstrate the change in performance, productivity and proficiency of the organization.

How do you calculate ROI?

When looking at the various factors of ROI (Cost/Return), it’s important to recognize that the cost of your investment is not just the development and delivery of the training, but also the complete cost of learning. This includes the cost of everyone stopping work in order to attend training (i.e. non-productive time), but also the opportunity cost of someone not being on the job for a period of time. For example, if salespeople are in a training class, they can’t be selling.

More organizations are starting to realize that the true purpose of training is to improve the performance of the employees (i.e. help the business). Since training belongs to the business, it should be more fully integrated in the operations of the business.



In the traditional training environment, a key cost was travel time, as well as associated expenses. While much has been made of the 40-60% cost reduction for delivery of an elearning course, mainly due to travel, employees do still miss time on the job, even while “attending” an elearning course. And these costs can add up – if a required class is 100 minutes total, with 10,000 employees that must take the course, you’ve got 9 man years in lost productivity!

So let’s look at the other side of the equation, the return. In years past, the only measurement for a training department’s return was the “butts in seats” factor. That provides no indication of performance improvements gained from the training class itself.

The key word that has been overlooked is the word “Performance.” In many organizations, people tend to be too locked into training as the solution. What’s really at stake is the effect on performance. If performance can be affected, even without formal training, the ROI equation gets turned upside down. The return can outweigh the cost by an exponential factor in these cases.

If we can’t improve performance, it won’t matter if the class is instructor-led or elearning.

Training Wheels

Not all learning needs to be done prior to starting a job, employees can often accomplish and learn more if they start with “Training Wheels.” This allows them to learn while doing. If you make job-critical information easily accessible (i.e. search) and arranged logically, employees have more data readily available, and can adapt to the job in a quicker fashion.

The technology should be in the background, with content designed to support performance improvement. Most elearning companies will tout their “snazzy, jazzy” technology, when that’s not what really changes employee performance. Performance improvement is the only true measure of training effectiveness.

Another solution to a performance problem is not necessarily linear presentation of knowledge, but presentation of immediate feedback to guide employees to their best performance. A great example of this is the following case study.

Salesforce.com Case Study

The problem with many Customer Relationship Management applications, as with Salesforce, is user adoption. Great technology, great tools and reporting, but only as good as the data that is entered, especially from the sales team.

Training is not feasible for many companies as it takes the salespeople out of the field, and the opportunity cost is too great.

The solution that Hal’s group considered was how to augment the existing interface in a way that would guide or coach salespeople how to use the system, along with best practices as they use the system on a daily basis.

The program Hal developed, called QuickSuccess, includes a toolbar that is a layer on top of the actual Salesforce.com application. It is designed to ensure correct usage (help and do) as well as explaining the “why” when something goes wrong.

Just in Time Performance Support The concept of Just in Time Performance Support will save organizations the cost of employees not being on the job. As in the above case study, salespeople can spend their time on the job, making sales, and receive guidance to do use the Salesforce.com system as they go.

Performance Measurement

Most organizations either don’t measure performance or have a way to measure improvements. Hal recommends that companies begin with the metrics they have. Take a look and see if those measurements are indicators of what isn’t working within the organization. Do you have any existing metrics that can serve as evidence of a problem?

When implementing an improvement program, look at those metrics before and after the program. The improvement program is not always training in the regular sense, it could be a version of the “training wheels” mentioned above. The important thing is to identify whether or not performance improved, not just whether the program was implemented.

In Conclusion

Training is indirect in most cases – it’s often hard to find the relationship between a training event and the impact on the business. We should, instead, focus on the environment itself and the changes that we want to make. Measure the performance in areas that directly relate to wanted improvements.

We tend to think we have to provide training, that training is the only solution. We should start with “What problem are you facing?” and seek the solution that addresses that problem, whether training or not. Consider the change to the environment and how to make and measure that change. From there, the ROI is clear as day.

Shannon Lear Martin is the President of Texas-based TrainUtopia (www.trainutopia.com) and has been helping companies improve their organizational performance to meet their business goals. She is also considered an expert in performance measurement. Shannon publishes a monthly newsletter “Training News You Can Use”, which is jammed with resources, articles and tips on performance improvement, training and development. She can also be found online via her blog at measureresults.blogspot.com.

Posted in Education Technology | no comments | no trackbacks

Rails Core Panel Discussion

Posted by Michael Cervieri Sat, 22 Jul 2006 23:13:00 GMT

Put all the boys in a room, sit them at a table and fire away with questions on all things Rails related.

The following video is taken from the closing session of RailsConf 2006 in Chicago.

Learn about standards and whether they’ll be included, who’s in charge of saying no to feature requests, debugging support, what’s planned for upcoming releases and whether these are are boxers, briefs or cowboy kind of guys.

This video has been moved to a permanent home at ScribeMedia.Org.

Posted in Code, Education Technology | 7 comments

The Truth About e-Learning ROI

Posted by Peter Cervieri Thu, 20 Jul 2006 19:42:00 GMT

well color me tickled pink. we jumped headfirst today into a brave new world, what we call participatory TV, with our inaugeral episode of the Truth in e-Learning Web TV series.

Episode One was called “The Truth About e-Learning ROI”. we had a good audience of e-Learning, HR and training & development professionals from companies large and small across many industries such as 3M, Lowes, Pearson, McKee Foods, HIP, Rollins, Reynolds & Reynolds, AirTran, Nortel, Johnson & Johnson, Nestle, Sacramento Municipal Utility District, YMCA, FM Global, Target, KLA Tencor, Dorman Products, SRP, Christus Health, The Solid Waste Association of America, and more.

Truth_eLearning_screenshot3_small

the intensity of live production is a bit daunting. if you think about the million things that can go wrong, whether your fault, someone else’s fault, an act of god, an end user’s internal network and computer set-up, you can imagine why my stress levels rise until the show finally starts and the sailing gets smoothe.

remember, if someone complains that they couldn’t see your production and you ask them if their computer is turned on (a pre-requisite for watching WebTV), it’s still your fault. fortunately, things went relatively well. and everything that didn’t we learned from so we can improve in upcoming episodes. an example was the video frame rate. for this episode it was more like dancing at a club with strobe lights rather than smooth TV-like video. that will be fixed.

so what did we talk about today in Episode One, The Truth About e-Learning ROI?

the e-learning industry has become much more about technology and technical solutions (the means) than teaching, learning and job performance improvement (the end). technology often becomes the driving force behind e-learning initiatives. while technology is important, we need to keep in mind that it is a means to get to an end. too often, e-learning initiatives get lost in the means and the end is not achieved. as an industry, we’ve underperformed in this respect. but it’s not too late! and the Truth in e-Learning WebTV series aims to explore what we’ve done well, where we’ve gone wrong, and how we can improve going forward.

show format: once per month on a Wednesday @ noon ET we’ll get together to talk through a key concept in e-learning with a special guest or two. we also have a viewer participation session about 45 minutes into the show. TeL is an interactive environment for all of us to get together, and not a one way monologue. it’s participatory TV. we’ll also have special segments from on the road called Truth on the Road. musical guests? coming soon…

our host: david guralnick has been in the corporate e-learning world for about 17 years, mainly working with Fortune 500 companies, but also with some hospitals and non-profits. his work has focused on the design of e-learning, simulations, performance support tools and specialized authoring tools. he is the president of Kaleidoscope Learning, an adjunct professor at Columbia University Teachers College, chair of ASTD NY Chapter e-Learning Special Interest Group, and chair of the International Conference in e-Learning.

in this episode, The Truth About e-Learning ROI, we focused on four questions:
  • what do we mean by ROI
  • how important is ROI
  • how do you calculate ROI
  • what’s wrong with the way ROI is generally calculated in e-Learning today?

our guest: to help us answer these questions, we were joined by special guest Hal Christensen, partner with Christensen/Roberts Solutions, and a performance improvement expert. CRS received the 2005 Performance Center Design and EPS Award for the Salesforce.com interactive coach.

before we get started, let’s make sure we’re all on the same page with a definition of ROI:

what you’re spending and what you’re getting back from your e-learning investment.

ROI is a terrific concept. it’s great that training departments are looking at the return they are getting on their investment and how it affects the overall corporate bottom line and asking questions such as do we have an impact on helping to solve the actual problems that the organization has? impact, however, should not be measured by “we produced a certain number of courses this year” or “we got better test scores” or “we were able to enroll a large number of people”.

what we should be focused on is what impact you have on the bottom line. what is the change in performance on the job? what is the change in productivity and proficiency of people doing the job? or intangibles such as reducing turnover rates and other things that can be measured. training departments are often not given the time or the budget to measure such things, which is a problem.

investment: what is the cost of the investment being made? many corporations look at the cost to design, develop and deliver the training. what we need to look at is the cost for each employee to stop working and learn (either online or in the classroom). that is a cost to the organization. the total all-in cost is much larger than most people realize and should be calculated into the return on investment. you should also factor in the opportunity cost of such things as a sales representative in class (online or in the classroom) and not selling.

if organizations start to factor these things into the ROI equation, they will have a much clearer sense of how they should deliver training and the value of their investment.

as an aside, the idea of training standing on it’s own as a compartmentalized area of the company should be passe because it is an outdated idea. the purpose of training is to improve job performance. it’s to help the business. the prescription to improve job performance might be training, it might be performance support. either way, training should be more integrated into the business. maybe the training department should be renamed the performance improvement group.

several factors are involved in determining cost for ROI calculations. an example of cost in the training versus e-learning equation is travel time and cost. but travel is just one of many costs and has probably received too much attention. yes, e-learning helps reduce training travel costs, but does it help reduce organizational cost any better than its classroom equivalent?

travel is just one of many costs that should be factored into the ROI equation. e-learning can reduce costs 40-60% over traditional training due to the lack of travel requirements. and the flexibility of e-learning that allows you to chunk content and do small segments at a time instead of all at once (like when you suddenly have 100 people all flown in from different parts of the country). people can spend their time more efficiently. and that’s all good.

but even if you reduce the size of the training modules (chunk them) so people can train while on a coffee or cigarrette break, on the toilet (ok, if we’re talking about e-learning maybe they have a laptop with wireless connectivity), or while driving to work, you may still have a significant amount of time that employees are in the training environment and not on the job.

so e-learning can reduce time and cost relative to classroom training, but e-learning still takes employees, such as sales people, away from the job. what is the cost of 100 minutes per person that sales reps are spending in the learning environment. training is an investment, but you have to add opportunity cost into the total cost side of the equation. with e-learning as a form of training, you are still asking people to take time away from their job. sales groups typically resist training because it is time away from selling. part of their compensation package is, after all, commission based on sales. anything that stands between them and their commission is not their friend.

return: with the return, we should measure something other than the total number of people registered for training programs, the “butts in seats” syndrome. you are doing a training program because there is a particular problem within the organization and the company wants to find a way to improve performance and productivity. as an example, a call center might want to see how they can reduce the number of calls coming in, the number of abandoned calls, the amount of time agents are spending on each phone call. that is the problem to look at and solve. recommended solutions should be designed to solve those problems.

with training we tend to focus on cost. and we just compare e-learning to other training methods when thinking about ROI. we really should look at finding what solution might be the best to solve the problem, rather than training as the only solution. are there solutions outside “training” that might solve the problem better than training? we are too locked into a mindset that nobody can do a job until they are trained first and there is no way to improve productivity and how a department functions if you don’t first train people. we tend to aim at the performer rather than the performance. is there a way to directly affect the performance rather than going through the training? if so, you can turn your ROI equation upside down.

training is absolutely necessary, but we need to look at the effectiveness of the training not by whether it cut training time, but by whether it improved job performance. and if so, are there other ways to improve job performance more effectively than training (classroom and e-learning). if training is put online and it was not improving performance as a classroom course, it will not suddenly make anyone do anything better. it will cost less to deliver, but it won’t be more effective.

technology, like training, can make an impact on improving job performance. but technology in and of itself is not sufficient either. the art of teaching and learning, laid on top of that technology, is what improves job performance.

Hal, in his work, has focused on improving performance by delivering training at the point in time where employees are trying to do something. for example, when call center reps are using a software tool to do their job, they do not necessarily need training on how to use that tool. not all learning needs to be done before someone does the job. can learning be a by-product of doing the work? when someone does the work, can we provide training wheels to make sure the learning comes as they are pedalling.

again, in the call center example, imagine if you could reduce a 30 day training program for new representatives on how to use the software tools used in the office to 4 days and not lose on important performance metrics such as serving customers better and giving more accurate answers. in a project Hal worked on, he designed a program where the call center reps didn’t have as much up-front training, but as they used the tool, they internalized the information so after a few weeks they knew far more than a person who spent 30 days in training because they learned as a by-product of using the tool. think about how many man-days of training they reduced by eliminating 25 days of training per person.

often, the solution is not to present classroom knowledge online (recreating the classroom course online), but to provide employees with the feedback they need to tell them whether they are doing things correctly or not as they are doing it. rather than re-training people, you can provide them with feedback.

as an example, Hal worked on a project for a hospital to help make sure that physicians properly code procedures they do. if they code incorrectly, they either underbill or overbill customers. neither is a desired outcome.

one solution would have been a day-long course for the physicians. instead, Hal built an auditing tool that produced feedback while the physicians were actually doing the coding, like training wheels. a physican could take the information he entered into the coding tool and put it into the auditing tool, and the tool would produce feedback that would give him specific results on what he was doing wrong. since each doctor was making a few mistakes, but not many, they didn’t need a whole training course. the auditing tool gave them exactly what they needed. they could see what they did wrong and they could correct their behavior and they didn’t need a training solution to achieve the desired outcome. everyone was happy with the outcome and the ROI was better than what could have been achieved with a training program.

Hal recently won EPSScentral’s Performance Centered Design award for a project he did for Salesforce.com, a Web-based Customer Relationship Management and Salesforce Automation toolkit used by salespeople to add new prospects and track them through the sales cycle. with business productivity applications, user adoption is difficult – to get sales reps to start to use the tool once the decision has been made by the company to use the tool.

the tool will be a failure if sales people don’t use it. even though the software is intuitive, it does take sales reps a while to get up and running on it. training takes people away from selling.

Hal’s challenge: is there a way to enable the people to do the work immediately with Salesforce without having to go to a training program? can we augment the interface of Salesforce.com so that the interface goes from a neutral “i dare you to figure out what data to put into me” to a proactive coach that guides users through exactly what they need to do and ensures that they do it correctly and guides them through best practices and business rules. the solution should help them perform their tasks better?

the program Hal developed, called QuickSuccess, includes a toolbar that is layed on top of the SalesForce.com application. the QuickSuccess application is a layer on top of the actual Salesforce.com application.

the QuickTask toolbar enables users to go through the key tasks they need to perform to get started.

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the key part of the QuickSuccess application is step by step guidance to a particular process such as converting leads to opportunities. in the center of the page is a red box that highlights the particular field a user should be working on. on the left side is a best practices box to help people understand what they are doing and why they should be doing it.

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the goal is not just to provide step-by-step instructions but to also provide best practices and the best way to perform a task to reduce the opportunities for making errors or to get users in trouble at a later point in using the application.

in Salesforce.com, when you are on a page, there are certain required fields. so the QuickSuccess application makes sure users fill out the required fields and do it in the most efficient way (for example, encouraging users to use the drop down calendar to enter a date instead of manually entering text, which leads to consistency errors in formatting – july 20, 2006 versus 07/20/06).

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QS also explains why users should be doing something. at the same time, all other non-required fields on the screen are shut off. the training wheels are on. eventually, the training wheels go to “light” mode once a user has internalized what needs to be done. the light version provides support for fields (context sensitive help). notice the question marks in the following image:

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there are also 3 productivity tools for helping users to create reports and search for information. QS encourage sales people to USE the data without fumbling around. adoption increases when users realize that they can actually use the data.

in practice, QS has eliminated the need for training. that is a great cost saving. but the key cost that has been eliminated is salespeople NOT selling because they are training. training is generally innefficient because people forget 70 percent of what they learned. so when they actually start using a tool they were trained on, they end up fumbling through the tool (trial and error) and need to typically ask other people for help, etc. obviously not as much as if they had never had any training, but there is still a fair amount of feeling their way through a relatively unfamiliar task. all of this translates to opportunity cost – sales reps being able to sell or not.

organizations don’t usually have an appropriate way to measure organizational improvement. we all need to identify the metrics we should measure ourselves by and tie training and performance improvement to those metrics (e.g. reduce the amount of time it takes a call center rep to help a customer find an answer to their question). training is typically evaluated on whether it was completed, or whether people enjoyed it. but it is often not evaluated on whether it helped people do their job better. everything should be tied to a performance goal.

Audience Question: Can you speak specifically about some of the ways and methods of measuring improved performance and productivity and performance in sales. Sales numbers is one metric, but that might not be attributable directly to the training.

Hal: companies need to measure the effectiveness of sales people. the problem is how do you identify something you have done as a trainer that impacts effectiveness. training is indirect, it is trying to change the behavior of someone. if you begin to focus on the actual environment, you can make ties between the changes you have made, like the speed people perform their tasks, you can measure the savings. it’s hard to link training to more product sold because that could be tied to market conditions, but it can be tied to increased speed making the product.

trainers should focus on what the problem is and the metrics the organization measures and wants to improve, and then build a program to make sure the training has a positive impact on those metrics that are measured. most training starts with the premise that we have to teach someone something, rather than what the impact is at the end. we’re not starting with the problem. you need to start by looking at the metrics that tell you that something isn’t right and needs to be improved.

look at the ten most common tasks salespeople perform and look at how they perform them before and after the training. build a program that will affect the metrics. look at the problem first. a training department should look at what kind of performance they want to improve and then build a program that helps solve the problem. science helps identify the problem. then art and science are the solution to improve things.

look for metrics or evidence of a problem that would lead to the need for a training program. define what you want to correct and then build a program that addresses the problem. a training program is not always the only solution. the problem is thinking that if we give people education the problem will be solved. what is not right and what can we do to make it right? training may be a part of the solution.

are we doing better after the initiative than before the initiative. if you are looking for funding for a training program, you will be more successful if you can show what the problem is and your recommended prescription to fix it and what should be measured to show success.

To find out more about Truth in e-Learning, and the schedule of future live Web TV episodes, visit the Truth in e-Learning Web site.

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Paul Graham RailsConf 2006 Keynote Address

Posted by Michael Cervieri Mon, 17 Jul 2006 15:35:00 GMT

Contradicting the Old Testament and Yoda in one fell swoop, Paul Graham discusses what it means to be an outsider in the programming world.

He ties Rails developers’ outsider status to other disciplines such as art, and talks about the hopes and joys, fears and frustrations of standing on the outside and looking in on the mainstream.

Paul on Paul: The Biography. (Taken from his Web site.)
Paul Graham is an essayist, programmer, and programming language designer. In 1995 he developed with Robert Morris the first web-based application, Viaweb, which was acquired by Yahoo in 1998. In 2002 he described a simple Bayesian spam filter that inspired most current filters. He’s currently working on a new programming language called Arc, a new book on startups, and is one of the partners in Y Combinator.

Paul is the author of On Lisp (Prentice Hall, 1993), ANSI Common Lisp (Prentice Hall, 1995), and Hackers & Painters (O’Reilly, 2004). He has an AB from Cornell and a PhD in Computer Science from Harvard, and studied painting at RISD and the Accademia di Belle Arti in Florence.

His site paulgraham.com got 8.1 million page views in 2005.

Posted in Code, Education Technology, Video on-Demand | 5 comments

The Truth About e-Learning ROI

Posted by Peter Cervieri Wed, 12 Jul 2006 01:56:00 GMT

ScribeMedia Presents: Truth in e-Learning Web <span class="caps">TV </span>Series

Truth in e-Learning Web TV, Episode One: Wednesday, July 19, 2006 @ 12p.m. EST

Greetings,

What do Training Magazine, the American Society for Training & Development and the Software & Information Industry Association’s Education Division all have in common?

They all support Truth in e-Learning, a Web TV series coming to a Web site near you starting next week.


And thanks to their support, we are happy to offer an introductory price of $95 for a year subscription, or $8 per episode, to those who register this week.

A standard yearly subscription is $195.

Episode One of the Truth in e-Learning series, entitled “The Truth About e-Learning ROI,” will air live on July 19th @ 12 p.m. ET.

Our host, David Guralnick, e-learning design expert and President of Kaleidoscope Learning, sits down with noted workflow learning consultant Hal Christensen to explore how a performance-based approach to e-Learning can provide a strong ROI.

Hal will show examples of e-Learning products that have been designed using innovative methods that focus on employee performance rather than training.

Register now to be a part of the discussion.

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Who should attend?

green_bullet e-Learning Designers and Developers
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green_bullet Smart People (that’s you)
green_bullet Less Smart People (everyone has to start somewhere)


David Guralnick
Host, Truth in e-Learning
President, Kaleidoscope Learning


Hal Christensen
Partner
Christensen/Roberts Solutions

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About The Truth in e-Learning Web TV Series
This show brings together e-learning experts with strong points of view to discuss key e-learning issues in an engaging, entertaining, and interactive format.

We don’t start with the premise that everything is great in e-Learning land.

Rather, we see an industry that has a lot of promise, but that has not lived up to its potential. We hope to initiate discussions that can help get us back on the right track.

Combining product demonstrations, real-life case studies, online discussions with the audience, and an insistence on cutting through the technical mysteries and focusing on how to improve employees’ performance, each “Truth in E-Learning” show provides trainers and HR executives with a fresh yet focused perspective.

The case study segments provide practitioners with the opportunity to learn directly from the experiences, both good and bad, of their peers.

Each month we will come together online to discuss issues that are timely and relevant to what you do. We will explore what really works in e-Learning, what’s merely hype and what has true impact, where you should spend your time, effort and money, and what are some good examples and case studies we can all learn from.
In addition to participating in twelve live Web TV episode per year, subscribers can also watch past episodes, listen to or download audio and speaker PowerPoints, and join the community forums to discuss topics relevant to Training & Development and Human Resources professionals.

Getting Started

To purchase a year subscription to Truth in e-Learning, please visit the Truth in e-Learning Web site and select the “Register” button to make a payment. Once your payment is received, your account will be activated. If you would like to place your order over the phone, or inquire about group rates, please contact us at 212-353-0022×7001 or via email at elearning@scribestudio.com.

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